top of page
long publishing logo.png

Know your rights as an author! When discussing these with your literary agents make sure your contract specify these and what you will allow a publisher to have access to.

  1. Print Rights: These rights grant the publisher permission to print and distribute physical copies of the book, typically in hardcover, paperback, or both.

  2. Electronic Rights: These rights allow the publisher to produce and distribute the book in digital formats, such as e-books and audiobooks.

  3. Translation Rights: These rights grant the publisher permission to translate the book into other languages and distribute the translated versions.

  4. First Serial Rights: These rights grant a publisher the right to publish excerpts or serialized portions of the book before its full publication.

  5. Second Serial Rights: These rights grant a publisher the right to publish excerpts or serialized portions of the book after its full publication.

  6. Anthology and Compilation Rights: These rights allow the publisher to include the author's work in collections or anthologies, either with other works by the same author or with works by other authors.

  7. Performance Rights: These rights grant permission to adapt the book into other forms of media, such as stage, film, television, or radio productions.

  8. Merchandising Rights: These rights allow the publisher to create and sell merchandise based on the book or its characters, such as toys, clothing, or other products.

  9. Dramatic Rights: These rights grant permission to adapt the book into a play or other dramatic work for stage, film, or television.

  10. Commercial Rights: These rights allow the publisher to use the author's work in advertising or promotional materials related to the book.

  11. Audio Rights: These rights grant the publisher permission to create and distribute audiobook versions of the work.

  12. Subsidiary Rights: These rights cover various forms of media not specifically mentioned in the contract, such as graphic novels, multimedia adaptations, or virtual reality experiences.

bottom of page